Loading work / Загружаю работы...
Loading work / Загружаю работы...
Full-stack / games / narrative archives
I work across software, game production, story systems, creator media and analytics. My job is to bring order without killing the work: define the product, ship the surface, and make the result easy to judge.
Product portfolio / game systems / media operations
Founder taste. Producer discipline. Technical follow-through.



































Positioning
I sit between product, engineering, game design, writing, media and analytics. That mix is the point. I take scattered ideas, teams and assets, then turn them into something structured enough to ship and sharp enough to defend. I am useful when the work is too technical for pure creative direction and too story-heavy for a standard engineering handoff.
Selected projects
Each case shows the part I owned, the constraints, the shipped surface and the proof worth judging.

Detective-political visual novel built with a 15-person creative team, Steam positioning, public web presence and a heavy story-production load.


Operating timeline
A short map of the path: finance and reporting habits, media packaging, game production, narrative databases, coaching-platform logic and current full-stack/product direction.
SAP, Power BI, Excel and financial-control work gave me a useful bias: define the constraint, track the signal, make the decision visible.
Anime and games content taught me scripting, pacing, CTR, retention, editing loops and the ugly truth: packaging changes the work people actually see.
Detective-political visual novel with a 15-person creative pipeline, Steam traction, public demo/download momentum, original art, music and story production.
A large story universe rebuilt as character dossiers, faction logic, relationship maps and an archive people can navigate without a guide.
Dota 2 coaching platform with coach profiles, booking flow, creator attribution and planned Steam/Telegram/Discord/YouTube/TikTok integrations.
I am looking for teams that need someone who can connect code, creative production and measurable output without hiding behind job-title borders.
Working range
These are the tools and habits I use to move work from idea to production to public release.
Media engine
Scripts, pacing, retention, packaging and distribution are not separate tricks. They are the loop: understand attention, shape the package, improve the next release.
Long-form essays, short-form distribution, scripting, editing, voice-over and performance analysis.
Contact
I am open to full-stack/product roles, game-dev production and creative technical work where software, story, media and measurable output have to meet in one place.

A large story universe turned into dossiers, factions, relationship maps and an archive that makes the lore usable.
.png)
Dota 2 coaching product with coach profiles, booking flow, creator attribution, Steam data and automation logic.