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Full-stack / game-dev / narrative systems
Fabian Spinoza works across software, game production, narrative archives, creator media and analytics-heavy operations. The goal is simple: make complex creative work usable, launch-aware and easy for teams to evaluate.
Product portfolio / game systems / media operations
Founder mindset. Producer discipline. Technical execution.



































Positioning
My work sits between product management, engineering, game design, writing, media production and analytics. The pattern is consistent: turn scattered ideas, teams and assets into structured systems people can understand, use and evaluate. The pattern is consistent: take scattered ideas, teams and assets, then turn them into structured systems people can understand, use and evaluate.
Selected projects
Each case focuses on ownership, constraints, systems and outcomes: the parts a studio or product team can evaluate without guessing.

A production case for a detective-political visual novel: story ownership, Steam positioning, a public web surface and a 15-person creative pipeline.


Operating timeline
A compact view of how the work evolved: finance and reporting habits, media packaging, game production, narrative databases, coaching-platform logic and current full-stack/product direction.
SAP, Power BI, Excel and financial-control habits trained the reporting, constraints and decision logic behind the portfolio.
Anime and games content work sharpened scripting, retention, CTR thinking, editing loops and distribution strategy.
Detective-political visual novel with a 15-person creative pipeline, Steam traction, public demo/download momentum and original art/music/narrative production.
A large story universe translated into character dossiers, faction logic, relationship mapping and a coherent lore archive surface.
Dota 2 coaching product with coach profiles, booking logic, creator attribution and Steam/Telegram/Discord/YouTube/TikTok integration planning.
Building toward teams that need a product-minded engineer-producer who can connect software, creative systems and measurable execution.
Operating range
These are the capabilities used to move projects from idea, through production, and toward launch.
Media engine
Scripts, pacing, retention, packaging and distribution are part of the same product discipline: understand attention, build a system, improve the loop.
Long-form essays, short-form distribution, scripting, editing, voice-over and performance analysis.
Contact
Available for full-stack/product roles, game-dev production, creative technical direction and teams that need someone comfortable moving between software, story, media and measurable output.

A lore archive product: character dossiers, faction logic, relationship mapping and media-board structure for a large narrative universe.
A coaching platform case: coach profiles, booking flows, creator attribution, Steam data and Telegram/Discord automation logic.